Virtual

Virtual took root in japan along with the term virtual reality. Virtual comes from Latin. Vi is the vi of vital (Iife force&sbquo or power)&sbquo and also means "two." From there it came to mean not only "practical&sbquo" "substantial" and "factual&sbquo" but also their opposite&sbquo "imaginary." Moreover&sbquo with the emergence of the computer&sbquo fictional images gained "virtually realistic feelings&sbquo" and with the advancement of the computer's reproductive capacity&sbquo the fictional or imaginary feelings have been lost. In other words&sbquo virtual reality has come to create a powerful impact on the fictional image&sbquo eliminating its virtual nature due to advancements in technology. The realistic feeling is being amplified&sbquo as if imparted with factuality or substantiality&sbquo and the virtual nature is being buried. In this manner&sbquo computer technology clearly brings forth a realistic rather than virtual nature. The virtual nature in computer games in particular has come to overlap with realistic feelings. This has led to symptoms in which the ability to distin-guish or discern between virtual reality and actual reality is lost. It is causing weakness in the "life force" that is the original meaning of the word virtual. There is criticism that virtual reality games have a major effect on juvenile crime and disregard for life&sbquo and may be a sickness of the times. It is&sbquo however&sbquo also believed that design development that advances virtual reality is necessary to secure research accuracy in simulations.

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